• fixed loading of “Ash River” location on MacOS
  • improved stability on OpenGl driver
  • improved stability on Intel HD videocard series


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General changes:

  • Hit camera has been enabled

  • BRs of the ground forces have been separated to AB and RB/SB and changed (details can be found here)

  • Repair costs for aircraft have been changed (details can be found here)

  • BRs for aviation have been changed (details can be found here)

  • Damaged engine sounds have been added for tanks

  • Improved quality of the trees at the distance

  • New battle queue screen

  • Flying boats now will automatically turn away from carrier after they repaired/rearmed close to it on the water

  • Synchronisation of destructible trees has been improved

  • Statistic for Race Event has been changed. Now leaderboard will count completion speed.

Interface changes:

  • Aircraft damage indicator has been fixed

  • In Event leaderboards “time in battle” is replaced with “amount of battles played”

  • Added “Next vehicle” and “Previous vehicle” in spectator mode

  • Now player can read all chat messages at the Spectator mode

  • Players now can use chat in the Spectator mode

  • Added tooltips for all main elements of main menu (hangar)

Damage Model

  • Fixed interaction of the shells with incendiary effect to aircraft covering

  • Fixed explosive effect from the shells which lead to not full damage to be done to an aircraft

  • Material density parameter for nodes and components of the ground forces was fixed. Modules that are located inside now properly interact with secondary fragments and can protect other modules from being damaged. This parameter was too low before and fragments that hit the modules could penetrate it fully

Ground Forces

  • Maximum fire rate of ML-20S cannon was increased from 2.58 to 2.82 shots per minute

  • Maximum fire rate of M-30 cannon was increased from 2.46 to 3.3 shots per minute

  • Maximum fire rate of L-11 cannon on T-34 prototype tank was decreased from 12 to 9 shots per minute

  • Maximum fire rate of F-34 cannon was increased from 10.8 to 11.7 shots per minute

Flight model

  • OS2U-1 has been tuned according to its data sheet

  • OS2U-2 has been tuned according to its data sheet

  • SBD-3 has been tuned according to its data sheet

  • PBY-5 has been tuned according to its data sheet

  • PBY-5a has been tuned according to its data sheet

  • Wirraway has been tuned according to its data sheet

  • Both B-57 engines now have same allowed overheat time

  • MiG-9 and its late version stat cards have been updated (not a FM update)


  • Error when fire extinguisher icon remained inactive with burning tank has been fixed

  • Error which lead to player to gain “an assist” after he would hit a teammate has been fixed

  • Fixed issue where player would receive “all modules are already researched” message while trying to research new modules

  • Fixed wrong display of spend lions for ammunition auto-purchase

  • Fixed display of the normalized armour thickness on very flat slopes

  • Issue when AI ground vehicles would not leave traces while moving has been fixed

  • Sound announcement about shell shocked driver has been fixed

  • Fixed how controls are displayed on Go.229 in the hangar

  • Joysticks and gamepads no longer will be controlling the game while game window is not active

  • Auto-trim adjustment behaviour (and instructor) has been fixed on aircrafts with deflected vertical stabilizer

  • Fixed the end of the battle for players who watch the game in Spectator mode (they get back into the session and not in hangar)

  • Reflections of the cloud on the aircraft have been fixed (they were too bright)

  • Issue when engine continued to consume fuel even after they were turned off has been fixed

  • Disabled ability to switch vehicle presets while crew still was in the battle (it was leading to errors and impossibility to fly out)


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Update 15.10.2014 (

  • Error that lead to inability to log-in on MacOSX has been fixed
  • Fixed a rare bug with appearing giant statues on the map
  • Added reflection on the cockpit glass and on the devices inside the cockpit
  • Rare bug with black shadows on WinXP render has been fixed
  • Fixed two client crashes
  • Ground forces battle ratings have been changed (information in this table).
  • Fixed missing “Artillery strike” module on Wirbelwind
  • In RB mixed battles Respawn Points given for being in the line of sight of the enemy were decreased by 2 times
  • For better balance certain respawn and capture zones were moved on Mozdok and Poland maps

Damage model and ammunition of the Ground forces

  • Fixed damage model on next ground vehicles: T-34-85, ISU-122, ISU-152, ZSU-37, that lead to vehicle to be destroyed with only part of the crew being disabled
  • Fixed damage model of Sdk.fz 6/2 and GAZ-MM 72-k. Now those vehicles are possible to be destroyed by ramming tank
  • Decreased chance of the ammunition explosion for small-caliber shells 20-37mm
  • Fixed type of the AP 75mm shell of the KwK37 cannon from APBC to APCBC
  • Scatter by shooting at distance with cannons A-19, D-25 T/S, ML-20S, F-34, ZIS-S-53 and KwK-36 has been decreased by 30%
  • Fire rate of A-19 was increased from 2,42 to 3 shots per minute, fire rate of D-25S was increased from 3.72 to 4 shots per minute


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  • Trails from tracks on OpenGL render and MacOS have been fixed
  • Optimization on Compatibility Mode has been significantly improved
  • Fixed: After the X-Ray Deathcamera View you can now correctly see who killed you
  • Performance on all render modes has been improved
  • Fixed an error where sounds would disappear after player would open fast message menu


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CDK for War Thunder 1.43

New version of CDK for War Thunder 1.43 update is released. You can downoad it here


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