Update 22.01.2015 – Client Update + Server Update

  • Maximum accuracy of all tank weapons fixed. Now it corresponds firing tables of the real guns.
  • М469 HEAT shell added to M103’s ammunition load.
  • Piercing effect of 90mm T33 shell fixed. It is now historically accurate.
  • Maximum fire rate of the M103 is increased from 2.94 to 3.96 shots per minute.
  • Engine power for the Ferdinand SPG changed from 530 horsepower/3000 rpm to 600 horsepower/3000 rpm.
  • Maximum fire rate of the Ferdinand increased from 6 to 7.2 shots per minute.
  • Maximum fire rate of the M8A1 decreased from 12 to 9 shots per minute.
  • Maximum fire rate of the SU-122P decreased from 3.96 to 3.6 shots per minute.
  • Correct ammo allocation within modules for KV-85 added.
  • T-34 Prototype’s  characteristics – Mass, engine power and maximum speed changed according to “ Album of photographs and characteristics of T-34”. The exact changes are: mass changed from 26.5 to 25.6 tons, engine power from 450 hp to 500 hp, maximum speed from 49 KmpH to 53.85 KmpH
  • Weapons’ characteristics of US tanks with 37mm guns fixed. For earlier vehicles, cannons with an initial velocity of 2600 feet per second are used, for the later vehicles (M22, M6A1) –  cannons with initial velocity of 2900 feet per second using М51B1/B2 ammunition. Armour piercing effect increased accordingly.
  • Ammo capacity of the M19 SPAA’s magazine’s case increased to 8 shots. According to the M19 manual, the magazine of this gun had two cases with 4 shells each.
  • Camera position fixed for the M41.

Restart launcher to see changes

( Client Update)

  • Error when tank’s tracks wheels were not animated fixed.
  • Line thickness in sniper view reduced.
  • “Switch user” button is back in player’s profile.


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Update 17.01.2015 (

  • Fixed: Frag is now counted upon separation of the tail of an enemy aircraft.
  • Many fixes for different rare client crashes.
  • Fix rain rendering in some cases with AA
  • Simulator Special event: Markers are now displayed for players in your squad

Update (15.01.2015)

  • Ability to manually sort vehicle setups has been added.
  • An error that led to wrongly selected crew member when players would select vehicle setup has been fixed.
  • Fixed an error where the fog effect would apply in addition to the haze effect.
  • Self reflections have been fixed (they would not show in many cases).
  • Possibility of using zoom has been added to the Spectator mode in Free Cam” because in default “follow player” mode you can’t unzoom.
  • Spectator Mode – players that did not appear in the battle will no longer be displayed in the list of available players to switch for viewing.
  • Multiple optimizations have been implemented.
  • Many fixes for different rare client crashes.

Update 15.01.2015 – Server Update

  • “Critical Hit” award will no longer be given for setting enemy ground vehicle on fire.
  • Logic of kill credit for ground forces has been changed. Now destroyed vehicles are awarded to players who inflicted the last damage and not to the players who set the enemy on fire.
  • “Critical Hit” awards will now be given out after a player knocks out the second member of the crew.
  • Fixed an error that would happen when you loaded the last available shell yet it still would be calculated in the tank ammo rack, which led to a possibility of ammo explosion after an enemy hits the module.
  • Changes to ground forces vehicle re-spawns: if there is no possibility of being able to be spawn on unoccupied ground, then the player vehicle will become temporarily non-solid and therefore he won’t collide with other allied vehicles. After 1.5 seconds of being clear of collisions – the vehicle becomes solid again.
  • Fixed number of shells in Jagdpanther and Pz.Bfw. Jagdpanther from 57 to 60 rounds.
  • Fixed armour thickness of mantlet on the Pz.Kpfw. IV Ausf E.
  • Fixed thickness of rear armour, bottom armour and upper engine compartment armour on StuG III Ausf G.
  • Fixed thickness of upper side armour on the M22.
  • Fixed CG position and point of inertia on the M26, M46 tanks and the Panzerjager Tiger SPG.
  • Fixed gear ratios in the transmission of the M26.
  • Fixed gear ratios in the transmission of the IS-1 and IS-2.
  • Fixed combat weight of IS-2 from 44 to 46 tons.
  • Fixed engine power, gear ratios, and the speed in different gears of the KV-1 and KV-2.
  • Ammunition on the KV-2 now includes the semi-armour piercing projectile PB-35.
  • The M22 M3 gun now replaced by M6 gun.
  • Angle of elevation on the KV-1 L11 corrected -6/25 -7/25 up.
  • Angles of elevation on the KV-2 corrected -3/18 -5/12
  • 90mm projectile M77 replaced with 90mm T33 round.
  • Fixed parameters of mass and initial velocity for the armour piercing effect of the  M-10T gun.



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Update 09.01.2015 – Server Update on is a server update that will be implemented on the game servers within 24 hours. During this time, bug reports regarding specifics mentioned here and their effect in a battle will not be considered as a bug in this period and as such will not be taken into consideration.

  • Correct ammo allocation within modules for the following vehicles has been implemented: Т-35, Tiger II 10.5cm, Tiger II P/H, Tiger I, M103, M26.
  • Moment of mass has been tuned for the following vehicles: М2А4 , М3, М3А1, М5А1.
  • maximum fire rate for 75mm KwK42 cannon has been increased from 6,96 to 7,2 shots per minute.
  • maximum fire rate for 75mm KwK44 cannon has been increased from 6,96 to 9 shots per minute
  • maximum fire rate for 76mm cannons M1 and M7 has been increased from 7,2 to 12 shots per minute
  • Armour penetration for KwK42/44 APCR shells has been fixed. It has been increased for all distances, Penetration effect reduction now corresponds with the speed reduction of the shells.
  • Armour penetration for KwK36 APCR shells has been fixed. it has been increased for the distance of 1500m.
  • Armour penetration for  M1/M7 cannons M93 shells has been fixed. It has been increased for all distances, Penetration effect reduction now corresponds with the speed reduction of the shells.
  • Armour penetration for 85mm BR-365P APCR shell has been increased for the distances up to 500m.
  • APCR shell performance has been fixed for different striking angles. Ricochet chance has been reduced. Critical angle where ricochet is 100% is 18 degrees. With a striking angle of more than 24 degrees there is no ricochet.
  • Ricochet chances for armour piercing shells for all striking angles have been reduced.
  • Behind armor effect for M62 76mm shells has been fixed (increased)
  • Damaging effect of the armour fragmentation of the U.S. 75mm and 76mm AP shells has been increased. Now it is similar to that effect of the similar AP shells of the other nations.
  • Armour penetration of the PzGr H. 30mm shell for MK103 cannon has been fixed.Penetration and damaging effects are now the same as for Kugelblitz.

Note all changes apply to all platforms unless stated in the changelog!


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Update 30.12.2014 (

  • The J7W1 controls have been fixed
  • The Visual effects from tracers at a close distance has been improved
  • “Target undamaged” phrase has been removed from machine-gun fire
  • Physics Animation for Suspension Model for most of ground vehicles has been improved:

Germany: Flakpanzer I, Kugelblitz, Ostwind, Wirbelwind, Coelian, Jagdpanzer 38(t), Jagdpanzer IV, Pz.Kpfw. Panther II, Pz.Bfw. IV, Bfw. Jagdpanther, Pz.Bfw. VI (P), Jagdpanther, Jagdtiger, Panzer IV/70(V), Panzer IV/70(A), Sd.Kfz. 140/1, Pz.38(t) Ausf. A, Pz.38(t) Ausf. F, Marder III, Pz.Kpfw. II Ausf. H, Pz.Kpfw. III Ausf. E, Pz.Kpfw. III Ausf. F, Pz.Kpfw. III Ausf. J1, Pz.Kpfw. III Ausf. J, Pz.Kpfw. III Ausf. M, Pz.Kpfw. III Ausf. N, Pz.Kpfw. IV Ausf. C, Pz.Kpfw. IV Ausf. E, Pz.Kpfw. IV Ausf. F1, Pz.Kpfw. IV Ausf. F2, Pz.Kpfw. IV Ausf. G, Pz.Kpfw. IV Ausf. H, Pz.Kpfw. IV Ausf. J, Pz.Kpfw. V Ausf. A, Pz.Kpfw. V Ausf. D, Pz.Kpfw. V Ausf. F, Pz.Kpfw. V Ausf. G, Tiger II (H), 10,5cm Tiger II, Tiger II, VK 4501 P, StuG III Ausf. A, StuG III Ausf. F, StuG III Ausf. G, M4 748 (a)

USA: M103, M19, M2, M24, M26, M3 Lee, M4, M41, M46, M4A1, M4A2 Sherman (1944), M4A2, M6A1, Grant I, T32

USSR: BT-7, IS-1, IS-2, IS-2 mod. 1944, IS-3, ISU-122, ISU-122S, ISU-152, KV-1 L-11, KV-1 ZiS-5, KV-2 mod. 1939, KV-85, ?T-III, SMK, SU-100, SU-122, SU-122P, SU-76M, SU-85M, T-28, T-34 prototype, T-34 1941, T-34-57, T-34 (1st Gv.T.Br.), T-34 1940, T-34 1942, T-34-57 mod. 1943, T-34-85(D-5T), T-34-85, T-34E, T-35, T-44, T-50, T-54 1947, T-54 1951, T-60, T-70, T-80, ZIS-30, ZSU-57-2, ZUT-37

  • Ground vehicle collisions against other ground vehicles has been improved
  • Aircraft x-ray in hangar has been improved (now it will show installed modifications)
  • Some optimizations (mostly will be noticed on single and dual-core processors)
  • Some client crashes have been fixed


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