Preliminarly 1.43 patch notes

Dear Players!

Today, we are happy to present to you the preliminary list of changes and additions of the upcoming Update 1.43! The full list of changes will be published simultaneously with the opening of the test server (DEV), which will be announced later.




New ground equipment:

  • USSR

    • ZSU-37

    • ZUT-37

    • ZSU-57-2

    • T-35

    • T-54 mod. 1947

    • T-III (Pz.Kpfw III Ausf. J with 50 mm Kw.K. 38 L / 42)

  • Germany

    • Flakpanzer IV ‘Wirbelwind’

    • Flakpanzer IV ‘Ostwind’

    • Flakpanzer IV ‘Kugelblitz’

    • Flakpanzer V ‘Coelian’

    • Pz.Kpfw II Ausf. H

    • Pz.Kpfw III Ausf. J with 50 mm Kw.K. 39 L / 60

    • Pz.Kpfw IV Ausf. J

    • Pz.Bfw IV Ausf. J

    • Marder III

    • Sturmgeschütz III Ausf. G

    • KV-1 mit Kw.K. 40


New aviation technology:

  • USA

    • F7F-1

    • B-57a

    • Fw.190A-8 (USA)

    • Ki-43-II late (USA)

  • Germany

    • Fw.190A-4

    • Ho.229 V-3

    • Tempest MK.V (Germany)

    • Yak-1B (Germany)

  • USSR

    • I-16 type 5

    • Yak-1

    • Yak-9

    • IL-28

    • P-47D (USSR)

  • Britain

    • Lancaster Mk.I

    • Canberra B. Mk.2

    • Venom FB. Mk.4

    • PBY-5a (RAF)

  • Japan

    • Ki-27 otsu

    • Ki-43-I

    • J7W1

    • Kitsuka

    • R2Y2 KAI V1

    • R2Y2 KAI V2

    • R2Y2 KAI V3

    • B-17E (Japan)

  • New camouflages and decals

  • Many improvements to the Flight Models


New locations and missions:

  • Mozdok

  • Poland

  • Norway

  • Tropical Island (for aircraft)


Changes in the interface:

  • Armor Inspector showing armor and vehicle modules

  • Tank shell effects on the armor are now described in more detail

  • Replay view interface has been significantly changed and improved

  • Spectator view screen has been significantly reworked


This is not a complete list of changes for Update 1.43! The detailed patchotes will be published along with the opening of the DEV server and public testing of the update.



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Update 09.09.2014 (

  • Improved stability of the game client

Update 06.09.2014 (

  • Susceptibility to damage for air vehicles is corrected.
  • Fixed an error that in some cases caused airframes to be too resistant to kinetic damage.
  • Fixed an error that caused aircraft fuselage to be too resistant to all damage.
  • Fixed an error with low penetration of armour-piercing bullets.
  • Fixed an error that caused excessive tank guns spread.
  • Tank movement control with gamepad has been improved.
  • Fixed render issues on MacOSX with Nvidia GPUs.


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Update 4.09.14 (1.41.30.X)

Main changes of the update:

  • Trees will now be knocked over/broken when a tank collides with them (the feature is still in development);

  • Fixed an error where a cannon would reload instantly if the loader was shell-shocked;

  • Recalculation of grass density after settings changes was fixed;

  • Better visibility calculation for ground vehicles (when they fire or when they are partially hidden behind an obstacle);

Flight Model:

Damage Calculations:

  • Penetration decrease after ricochet has been implemented;

  • Increased accuracy of the MK103, MK108, MG151/20 in external gun pods;

  • Hit calculation for aviation from the course heading armament of all calibres has been improved;

  • Fixed influence of an armour piercing shell on lift capabilities of the wing;

  • Fixed damage model of the fluid and air cooled engines;

  • Fire rate of KwK43 was increased from 5.4 to 6 shots per minute;

  • Penetration of 88mm PzGr39/43 shell has been increased for all distances on 5-15mm (depending on the distance);

  • The fuse sensitivity on the 88-mm PzGr39/43 shell has been increased;

  • Penetration of 88-mm PzGr40/43 shell has been increased for all distances on 20-15mm (depending on the distance);

  • Penetration of 105-mm PzGr39 shell has been increased for all distances on 5-15mm (depending on the distance);

  • Penetration of 105-mm PzGr40 shell has been increased for all distances on 5-15mm (depending on the distance);

  • The fuse sensitivity on 105-mm PzGr shells;

  • The fuse sensitivity on 75-mm PzGr39/42 shell has been increased;

  • Names of the 75-mm HEAT rounds for KwK37/StuK37 have been fixed; ammunition load for the tank with such weapons now include Gr.Hl 38C with penetration of 100-mm, penetration of Gr.Hl 38B now set at 80-mm;

  • The fuse sensitivity of 100-mm cavity AP projectile for D-10T/S weapon has been increased;

  • The fuse sensitivity of 122-mm cavity AP projectile for D-25T/S weapon has been increased;

  • The fuse sensitivity of 152-mm cavity AP projectile for M-10T and ML-20S weapon has been increased;

  • Avia rockets M8 “bazooka” now have HEAT component, and works the similar way as tank shells;

Game Mechanics:

  • Fixed AI aircraft behavior on the ground outside of the airfield;

  • “Leadership” skill influence for ground vehicle crews has been fixed;

  • Turret turn time speed was corrected on most aircraft;

  • Better AI tank behaviour after collisions


  • Improved shadows detail for distant objects in “Spectator” view;


  • Fixed incorrect tooltip of the “Engine Injection” modification influence on the flight model;

  • Analytical estimation of jet engines has been specified to show parameters of the aircraft in the hangar;

  • More detailed descriptions of tank shells;

  • Added option “allow join after battle start” setting (JIP) – if enabled, will shorten queue time;

  • B-17 now will have correct initial weapon displayed in the interface;

  • Removed lines of shadowing in the hangar menu; also several other small improvements to menu and to the game interface;

  • Added ability to review chat history from the post-battle screen;


  • Added support for 4th and 5th buttons on a mouse;

  • Fixed POV HAT support on some USB flightsticks;

  • Added support for 5.1 and 7.1 audio output;

  • Added navigation from controller in the customisation setup menu (decals).

Update 21.08.2014 (

  • Camera position fixed in replays
  • A crash that occured when switching to another player in spectator mode fixed


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