17.07.14 (Server Update)

Server update:

  • Fixed ricochet mechanics, when hits to the tank barrel from sharp angles resulted in damage to barrel;
  • Gun barrel repair time reduced;
  • Destruction of crawler wheels or track adjusting wheels now leads to track separation which halts the tank;
  • Jagdtiger engine and transmission figures fixed: engine power and transmission gear ratios are now similar to the tank Pz.Kpfw. VI ausf B Tiger II (which was the chassis for this SPG). Engine power reduced from 750 h.p. to 700 h.p., maximum speed on 8th gear is now 41.5 km/h, reverse speed – 11.12 km/h;
  • Fixed elevation angle for IS-4M heavy tank from -5/+25 degrees to -3/+19 degrees, turret rotation speed increased from 8 to 10 degrees per second (according to“Tyazholyi tank IS-4. Konstruirovanie i proizvodstvo”, by M.Kolomiets, page 106);
  • Fixed turret drive sounds for some of the tanks (which had incorrect sounds with type of the drive)

 

Discuss on Forum

Read More »

Server Update 10.07.2014 (1.41.27.45)

  • Fixed a bug that caused tank shots to go through objects and landscape in rare cases

 

Discuss on Forum

Read More »

Update 02.07.14 (1.41.27.43)

  • Invulnerability after respawn is now displayed with damage indicator flickering;
  • Render fixes for “Old videocards support” mode with antialiasing on;
  • Turret vibrations fixes;
  • SSAO optimization;
  • Several crashes fixed;
  • AAA efficiency in mixed battles in RB and SB have been decreased;

 

Discuss on Forum

Read More »

01.07.14 (Server Update)

Server Update

  • Fixed displaying of modifications being researched in the debriefing menu
  • Fixed incorrect amount of fuel taken into battle
  • Several crashes fixed
  • Fixed error in how high-explosive fragmentation shells of 76-152mm caliber could penetrate thicker armour on points that are located much further away from the point of shell explosion. That error was leading to module and weapon damage even if the shell exploded few meters away from them.

 

Discuss on Forum

Read More »

Update 24.06.14 – (1.41.27.23)

  • Fixed a bug that caused tank shot animation not to be played.
  • Fixed a bug that prevented users from joining battles due to lack of ammunition.
  • Fixed a bug with RP gain being displayed incorrectly in the debriefing window.
  • Fixed incorrect rendering of cockpits during night time flying.
  • Memory usage optimized for 32-bit systems.
  • Fixed some graphics issues with the HDR option turned on.
  • Fixed a crash with OpenGL render and SSAO on.
  • Fixed reflections in hangar with OpenGL render.

Server Update:

  • Fixed Panzer IV/70(A) armouring, front armour of the cabin and hull increased from 60 and 50mm to 80mm. Based on Spielberger Panzer IV & Its Variants page 158.
  • Fixed T-34E armouring. Thickness of the lower-front armour of the hull was changed from 99mm to 45mm. Equivalent thickness of the engineer driver hatch was increased from 35mm to 45mm. Fixed an issue where rear plate of the turret wasn’t accounted for in the damage model.
  • Fixed armouring of the T-34 type 1942 and T-34-57 type 43. Equivalent thickness of the engineer/driver hatch was increased from 35mm to 45mm.
  • Fixed elevation angles for Pz.Kpfw IV of series C,F,G,H from -10+30 degrees to -10+20 degrees. Based on Spielberger Panzer IV & Its Variants page 58.
  • Fixed maximum velocity of the Stug III ausf from 58 to 40 km/h. Based on Spielberger ‘Sturmgeschutz & Its Variants”, page 253.

 

Discuss on Forum

Read More »